package greenfoot.guifx;
import bluej.utility.javafx.FXCustomizedDialog;
import bluej.Config;
import javafx.geometry.Pos;
import javafx.scene.control.ButtonType;
import javafx.scene.control.Label;
import javafx.scene.control.TextField;
import javafx.scene.layout.HBox;
import javafx.scene.layout.VBox;
import javafx.stage.Window;
| A dialog to set the Player name in the project properties.
|
| @author Amjad Altadmri
|
public class SetPlayerDialog extends FXCustomizedDialog<String>{
private TextField playerNameTextField;
| Construct a set player dialog with the current player name as the default
| text in the name text field.
|
| @param parent The parent window.
| @param curPlayerName The current player name.
|
public SetPlayerDialog(Window parent, String curPlayerName)
{
super(parent, Config.getString("playername.dialog.title"), null);
setResizable(false);
playerNameTextField = new TextField(curPlayerName);
playerNameTextField.setPrefWidth(250);
Label playerNameLabel = new Label(Config.getString("playername.dialog.playerName") + ":");
HBox nameFieldRow = new HBox(5, playerNameLabel, playerNameTextField);
nameFieldRow.setAlignment(Pos.BASELINE_LEFT);
setContentPane(new VBox(15, new Label(Config.getString("playername.dialog.help")), nameFieldRow));
playerNameTextField.requestFocus();
getDialogPane().getButtonTypes().addAll(ButtonType.CANCEL, ButtonType.OK);
getDialogPane().lookupButton(ButtonType.OK).disableProperty().bind(playerNameTextField.textProperty().isEmpty());
setResultConverter(bt -> bt == ButtonType.OK ? playerNameTextField.getText() : null);
}
}
. SetPlayerDialog
39 neLoCode
+ 6 LoComm