package greenfoot.event;
import greenfoot.World;
| A world event, fired when a world is created or removed.
|
| @author Poul Henriksen
|
public class WorldEvent
{
private final World world;
| Construct a world event for the given world.
| @param world The world which was created or removed (non-null).
|
public WorldEvent(World world)
{
this.world = world;
}
| Get the world associated with this event.
|
public World getWorld()
{
return world;
}
}
top,
use,
map,
class WorldEvent
. WorldEvent
. getWorld
23 neLoCode
+ 5 LoComm