package greenfoot.event;

import greenfoot.World;


| A world event, fired when a world is created or removed. | | @author Poul Henriksen | public class WorldEvent { private final World world;
| Construct a world event for the given world. | @param world The world which was created or removed (non-null). | public WorldEvent(World world) { this.world = world; }
| Get the world associated with this event. | public World getWorld() { return world; } }
top, use, map, class WorldEvent

.   WorldEvent
.   getWorld




23 neLoCode + 5 LoComm