import greenfoot.*;

import java.util.List;
import java.util.ArrayList;


| Animal. This is the base class for all animals. In addition to the standard Actor | methods, it provides methods to check for being at the edge of the world, as well as | seeing and eating other classes. | | @author Michael Kolling | @version 2.0 | public class Animal extends Actor { private static final int WALKING_SPEED = 5;
| Move forward in the current direction. | public void move() { move(WALKING_SPEED); }
| Test if we are close to one of the edges of the world. Return true if we are. | public boolean atWorldEdge() { if(getX() < 20 || getX() > getWorld().getWidth() - 20) return true; if(getY() < 20 || getY() > getWorld().getHeight() - 20) return true; else return false; }
| Return true if we can see an object of class 'clss' right where we are. | False if there is no such object here. | public boolean canSee(Class clss) { Actor actor = getOneObjectAtOffset(0, 0, clss); return actor != null; }
| Try to eat an object of class 'clss'. This is only successful if there | is such an object where we currently are. Otherwise this method does | nothing. | public void eat(Class clss) { Actor actor = getOneObjectAtOffset(0, 0, clss); if(actor != null) { getWorld().removeObject(actor); } } }
top, use, map, class Animal

.   move
.   atWorldEdge
.   canSee
.   eat




40 neLoCode + 12 LoComm