import java.util.*;
import greenfoot.*;


| The class Mover provides some basic movement methods. Use this as a superclass for other actors that should be able to move left and right, jump up and fall down. | public class Mover extends Actor {
| Gravity (acceleration downwards) | private static final int acceleration = 2;
| Running speed (sidewards) | private static final int speed = 7;
| Current vertical speed | private int vSpeed = 0;
public void moveRight() { setLocation(getX() + speed, getY()); }
public void moveLeft() { setLocation(getX() - speed, getY()); }
public boolean onGround() { Object under = getOneObjectAtOffset(0, getImage().getHeight() / 2 - 8, null); return under != null; }
public void setVSpeed(int speed) { vSpeed = speed; }
public void fall() { setLocation(getX(), getY() + vSpeed); vSpeed = vSpeed + acceleration; if (atBottom()) { gameEnd(); } }
public boolean atBottom() { return getY() >= getWorld().getHeight() - 2; }
public void gameEnd() { Greenfoot.stop(); } }
top, use, map, class Mover

.   moveRight
.   moveLeft
.   onGround
.   setVSpeed
.   fall
.   atBottom
.   gameEnd




53 neLoCode + 4 LoComm